“I've witnessed Chris break down complex problems into solutions equal parts elegant and strategic.”

Haseeb Malik

Senior Director of Marketing, Scopely

Chapters

CHAPTER VI - LINGOKIDS

Mickey & The Mix

Lingokids entered discussions with Disney for a first-of-its-kind learning partnership. The challenge: introduce iconic characters into a product built around original IP and designed for autonomous learning by young children.

I led the design vision for the Disney pitch and presented the product concept directly to Disney.

Together with the lead designer, we created MIX (Multi-IP Experience), a scalable framework allowing Disney and Lingokids characters to coexist naturally within the learning ecosystem.

The system introduced themed character “IP homes” where activities live inside kid-friendly worlds while preserving Lingokids’ simple learning patterns. Before launch, we validated the framework using Lingokids’ own characters to de-risk the Disney rollout.

CHAPTER V - PREPLY

Design-Centric

As Preply scaled, experimentation alone was no longer enough to deliver the level of product quality and differentiation required. The company needed to become design-centric.

This shift culminated in a full rebrand with Koto, the global studio behind brands like Airbnb. I led the product implementation of the new identity across Preply’s ecosystem.

Rather than applying the brand mechanically, we introduced a tiered rollout model: some surfaces adopted the visual system quickly, while others were redesigned to fully leverage the brand’s expressive potential.

In parallel, I strengthened Preply’s design culture—recruiting senior designers, establishing critique and design-jam rituals, and bringing in external advisors including Airbnb’s former Head of Design Alex Schleifer and Behance co-founder Matias Corea.

CHAPTER IV - PREPLY

Product Detective Stories

During Preply’s pandemic-era hypergrowth, the product organization had become heavily reliant on small A/B tests as its primary growth engine. I set out to rebalance discovery.

I reframed Product Design and Research as “Product Detectives”: teams responsible for uncovering the deeper user problems behind the metrics.

We hosted live learner town halls, created Preply’s first end-to-end Customer Journey Map, and co-authored the Learning Ecosystem strategy with the CPO.

A major outcome was a North Star experience exploration. While the concepts were not implemented directly, the work revealed a key growth driver: teacher affinity. When learners strongly connect with a teacher’s personality and teaching style, engagement and learning outcomes improve dramatically.

CHAPTER III - KING

UX Saga

As Global UX Director at King, my mission was to introduce user-centered design into one of the world’s most successful game organizations.

Game teams already had exceptional creativity and strong analytics. What was missing was a systematic way to connect those strengths to player needs.

Working with Product, we developed Player-Centered Design to improve experiment success rates in smaller titles before scaling winning mechanics to flagship games like Candy Crush.

We also introduced King’s first player research practice and created the Useful–Usable–Desirable framework, later scaled across the company through immersive UX Bootcamps.

CHAPTER II - KING

Kingdom Come

King’s games reached massive audiences, but players were fragmented across titles. The opportunity was to connect them into a shared network experience.

We introduced unified accounts and social profiles so players could exist as a single identity across King’s games, enabling shared progress, discovery, and competition.

These foundations enabled new network-level features and a redesigned invite system called Kingvites, prioritizing invitations to friends already inside King’s ecosystem.

Delivering invites directly within games increased conversion while reducing spam across external networks.

CHAPTER I - TUENTI

Social Done Simple

Tuenti was Spain’s leading social network when the company pivoted toward becoming a mobile operator. The transition created a series of growth and product challenges.

One challenge was onboarding customers who bought Tuenti SIM cards in retail stores but never activated the digital product. Our redesign connected the retail purchase with the app experience, turning these buyers into one of Tuenti’s most active user cohorts.

We also redesigned the first-time social experience, helping new users connect with friends within minutes through features like Find Friends and People You Might Know.

Finally, I led the design team responsible for “Social Done Simple,” a major redesign of one of Spain’s most visited websites, simplifying the product around its core social interactions.

About the Author

Portrait of Christopher Grant

I’m a child of the 90s who learned to code HTML in my dorm room. Today I’m a Senior Design Director at Docplanner, where my team designs medical-grade AI tools used by thousands of doctors around the world.

Along the way there have been chapters: social networking done simple at Tuenti, game experiences for more than 300 million players at King, building the design team that helped make Preply a unicorn, and even welcoming the world’s most famous mouse to Lingokids.

But I never lost my love of startups. I’ve mentored dozens of founders at Google Launchpads in Barcelona, Kyiv, and Johannesburg. And I’ve taught two generations of designers at ESADE, Universitat Pompeu Fabra, KSchool, EOI, and beyond.

Snapshots

Christopher Grant speaking at Experience Fighters
Keynote Speaker
Experience Fighters
Madrid, Spain
Christopher Grant kickoff Google's Launchpad in South Africa
Mentor
Google Launchpad
Johannesburg, South Africa
Christopher Grant hosting a conference session
Conference Host
Design is Future
Barcelona, Spain
Christopher Grant speaking at Game UX Summit
Keynote Speaker
Game UX Summit
Durham, United States
Christopher Grant mentoring at ESADE
Professor
ESADE School of Design
Barcelona, Spain
Christopher Grant mentoring Design Management Masters students' final project at Istituto Europeo di Design
Professor and Mentor
Istituto Europeo di Design
Barcelona, Spain